The 3D gaming simulation for a real-world university experience

dc.creatorShibwabo, Bernard Kasamani
dc.creatorSowon, Karen
dc.creatorEchaminya, Mbarani
dc.dateTue, 28 May 2013 15:42:27
dc.dateMonth: 5 Year: 2013
dc.dateTue, 28 May 2013 18:28:17
dc.date.accessioned2015-03-18T11:29:00Z
dc.date.available2015-03-18T11:29:00Z
dc.descriptionArticle published in International Journal of Computer and Information Technology
dc.descriptionThis paper presents a gaming system which simulates the life of an ordinary University student. The University selected is Strathmore University. The simulation gives the player an idea of life experience in the University as it would be in the real world. In addition to simulating how various aspects affect student life, the simulation also acts as a good way of exploring the university without actually having to be there. Therefore one can learn a lot about the university at the comfort of their seats without suffering too much time expense whilst at the same time enjoying the experience of gameplay. To achieve the set goal Object Oriented Analysis and Design Methodology with Python scripting programming were used as to facilitate interactivity of the player. Blender 2.5 Beta software was used to model the virtual environment. This simulation would be great to both explorers, researchers, lecturers, parents, students and aspiring students alike among others. Many love the experience of gameplay whilst at the same time gaining other learning benefits, depending on the learning intentions of the individual player, for instance, knowing their way around the university.
dc.description.abstractThis paper presents a gaming system which simulates the life of an ordinary University student. The University selected is Strathmore University. The simulation gives the player an idea of life experience in the University as it would be in the real world. In addition to simulating how various aspects affect student life, the simulation also acts as a good way of exploring the university without actually having to be there. Therefore one can learn a lot about the university at the comfort of their seats without suffering too much time expense whilst at the same time enjoying the experience of gameplay. To achieve the set goal Object Oriented Analysis and Design Methodology with Python scripting programming were used as to facilitate interactivity of the player. Blender 2.5 Beta software was used to model the virtual environment. This simulation would be great to both explorers, researchers, lecturers, parents, students and aspiring students alike among others. Many love the experience of gameplay whilst at the same time gaining other learning benefits, depending on the learning intentions of the individual player, for instance, knowing their way around the university.
dc.formatVolumes:02
dc.formatIssue No.:03
dc.identifier2279 - 0764
dc.identifier
dc.identifier.urihttp://hdl.handle.net/11071/3598
dc.languageeng
dc.publisherInternational Journal of Computer and Information Technology
dc.rightsBy agreeing with and accepting this license, I (the author(s), copyright owner or nominated agent) agree to the conditions, as stated below, for deposit of the item (referred to as .the Work.) in the digital repository maintained by Strathmore University, or any other repository authorized for use by Strathmore University. Non-exclusive Rights Rights granted to the digital repository through this agreement are entirely non-exclusive. I understand that depositing the Work in the repository does not affect my rights to publish the Work elsewhere, either in present or future versions. I agree that Strathmore University may electronically store, copy or translate the Work to any approved medium or format for the purpose of future preservation and accessibility. Strathmore University is not under any obligation to reproduce or display the Work in the same formats or resolutions in which it was originally deposited. SU Digital Repository I understand that work deposited in the digital repository will be accessible to a wide variety of people and institutions, including automated agents and search engines via the World Wide Web. I understand that once the Work is deposited, metadata may be incorporated into public access catalogues. I agree as follows: 1.That I am the author or have the authority of the author/s to make this agreement and do hereby give Strathmore University the right to make the Work available in the way described above. 2.That I have exercised reasonable care to ensure that the Work is original, and to the best of my knowledge, does not breach any laws including those relating to defamation, libel and copyright. 3.That I have, in instances where the intellectual property of other authors or copyright holders is included in the Work, gained explicit permission for the inclusion of that material in the Work, and in the electronic form of the Work as accessed through the open access digital repository, or that I have identified that material for which adequate permission has not been obtained and which will be inaccessible via the digital repository. 4.That Strathmore University does not hold any obligation to take legal action on behalf of the Depositor, or other rights holders, in the event of a breach of intellectual property rights, or any other right, in the material deposited. 5.That if, as a result of my having knowingly or recklessly given a false statement at points 1, 2 or 3 above, the University suffers loss, I will make good that loss and indemnify Strathmore University for all action, suits, proceedings, claims, demands and costs occasioned by the University in consequence of my false statement.
dc.subjectVirtual Reality
dc.subject3D Game
dc.subjectGameplay
dc.subjectStrathmore University
dc.subjectSimulation
dc.titleThe 3D gaming simulation for a real-world university experience
dc.typeArticle
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