Browsing by Author "Sowon, Karen"
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- ItemProviding home-based care using text messagingMarwanga (Dr.), Reuben; Sowon, KarenThe increasing miniaturization of mobile devices marks an important opportunity for the next generation health care delivery. Mobile health (mHealth), existing at the nexus of health and technology provides a singular opportunity to take health where it is needed the most. Having had nearly mainstream adoption, may explain why the developed world is in tandem with health-related Millennium Development Goals (MDGs). On the other hand, developing countries still lag behind in meeting the same health-related goals, yet they continue to report successful stories of mobile technology growth and adoption but no major usage of the same to deliver healthcare. This research sought to explore existing mHealth applications to establish their suitability for use in developing countries such as Kenya to provide home-based care. This was done by a survey of existing literature and mHealth models, and an architecture developed in light of local communication infrastructure and local mobile phone abilities. It was established that for developing countries to take advantage of this leapfrogging technology in health, they would have to take advantage of the Short Message Service (SMS) that is cheap and accessible to all. A relationship amongst mHealth stakeholders was considered as key to enhancing the adoption of mHealth in such countries.
- ItemThe 3D gaming simulation for a real-world university experience(International Journal of Computer and Information Technology, ) Shibwabo, Bernard Kasamani; Sowon, Karen; Echaminya, MbaraniThis paper presents a gaming system which simulates the life of an ordinary University student. The University selected is Strathmore University. The simulation gives the player an idea of life experience in the University as it would be in the real world. In addition to simulating how various aspects affect student life, the simulation also acts as a good way of exploring the university without actually having to be there. Therefore one can learn a lot about the university at the comfort of their seats without suffering too much time expense whilst at the same time enjoying the experience of gameplay. To achieve the set goal Object Oriented Analysis and Design Methodology with Python scripting programming were used as to facilitate interactivity of the player. Blender 2.5 Beta software was used to model the virtual environment. This simulation would be great to both explorers, researchers, lecturers, parents, students and aspiring students alike among others. Many love the experience of gameplay whilst at the same time gaining other learning benefits, depending on the learning intentions of the individual player, for instance, knowing their way around the university.