Browsing by Author "Levillain, Florent"
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- ItemAssessing Gameplay Emotions from physiological signals: a fuzzy decision trees based modelOrero, Joseph Onderi; Levillain, Florent; Damez-Fontaine, Marc; Rifqi, Maria; Bouchon-Meunier, BernadetteAs video games become a widespread form of entertainment, there is need to develop new evaluative methodologies for acknowledging the various aspects of the player’s subjective experience, and especially the emotional aspect. Video game developers could benefit from being aware of how the player reacts emotionally to specific game parameters. In this study, we addressed the possibility to record physiological measures on players involved in an action game, with the main objective of developing adequate models to describe emotional states. Our goal was to estimate the emotional state of the player from physiological signals so as to relate these variations of the autonomic nervous system to the specific game narratives. To achieve this, we developed a fuzzy set theory based model to recognize various episodes of the game from the user’s physiological signals. We used fuzzy decision trees to generate the rules that map these signals to game episodes characterized by a variation of challenge at stake. A specific advantage to our approach is that we automatically recognize game episodes from physiological signals with explicitly defined rules relating the signals to episodes in a continuous scale. We compare our results with the actual game statistics information associated with the game episodes.
- ItemCharacterizing player’s experience from physiological signals using fuzzy decision trees(IEEE, ) Orero, Joseph Onderi; Levillain, Florent; Rifqi, Maria; Bouchon-Meunier, BernadetteIn the recent years video games have enjoyed a dramatic increase in popularity, the growing market being echoed by a genuine interest in the academic field. With this flourishing technological and theoretical efforts, there is need to develop new evaluative methodologies for acknowledging the various aspects of the player’s subjective experience, and especially the emotional aspect. In this study, we addressed the possibility of developing a model for assessing the player’s enjoyment (amusement) with respect to challenge in an action game. Our aim was to explore the viability of a generic model for assessing emotional experience during gameplay from physiological signals. In particular, we propose an approach to characterize the player’s subjective experience in different psychological levels of enjoyment from physiological signals using fuzzy decision trees.