The 3D gaming simulation for a real-world university experience

Date
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Journal ISSN
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Publisher
International Journal of Computer and Information Technology
Abstract
This paper presents a gaming system which simulates the life of an ordinary University student. The University selected is Strathmore University. The simulation gives the player an idea of life experience in the University as it would be in the real world. In addition to simulating how various aspects affect student life, the simulation also acts as a good way of exploring the university without actually having to be there. Therefore one can learn a lot about the university at the comfort of their seats without suffering too much time expense whilst at the same time enjoying the experience of gameplay. To achieve the set goal Object Oriented Analysis and Design Methodology with Python scripting programming were used as to facilitate interactivity of the player. Blender 2.5 Beta software was used to model the virtual environment. This simulation would be great to both explorers, researchers, lecturers, parents, students and aspiring students alike among others. Many love the experience of gameplay whilst at the same time gaining other learning benefits, depending on the learning intentions of the individual player, for instance, knowing their way around the university.
Description
Article published in International Journal of Computer and Information Technology
This paper presents a gaming system which simulates the life of an ordinary University student. The University selected is Strathmore University. The simulation gives the player an idea of life experience in the University as it would be in the real world. In addition to simulating how various aspects affect student life, the simulation also acts as a good way of exploring the university without actually having to be there. Therefore one can learn a lot about the university at the comfort of their seats without suffering too much time expense whilst at the same time enjoying the experience of gameplay. To achieve the set goal Object Oriented Analysis and Design Methodology with Python scripting programming were used as to facilitate interactivity of the player. Blender 2.5 Beta software was used to model the virtual environment. This simulation would be great to both explorers, researchers, lecturers, parents, students and aspiring students alike among others. Many love the experience of gameplay whilst at the same time gaining other learning benefits, depending on the learning intentions of the individual player, for instance, knowing their way around the university.
Keywords
Virtual Reality, 3D Game, Gameplay, Strathmore University, Simulation
Citation